




Sunnier times, they are a-comin'...
Years later, perhaps my favourite movie as a pre-adolescent was Clive Barker's Hellraiser, which featured a typical love-triangle premise - the wife, the cuckold and the brother-in-law - with a typically Barkerian twist of making the latter party a reanimated, skinless zombie.
Hellraiser: I know what you're thinking. Those oversized star earrings really are horrifying...
In it's first* sequel Hellbound one scene which carried particular resonance depicted a morbidly obsessed doctor at a loss for words as to a similarly revived woman's appearance. "Strange?" She offers, "Surreal? Nightmarish?"
Here the zombified Hunter loses his rag with the Duck, who responds in kind.
The above test is my favourite of this particular bunch. After several scene's worth of bitching and moaning the Hunter's jaw finally dislocates, to the Duck's visible delight:
I've edited these next two shots together to check the continuity is okay:This is for the penultimate shot in which the Duck laughs until his brittle neck snaps from the movement. Good times.
It's been an ideal change of scenery to be out of Bristol the last week-and-a-half or so, but I'm starting to itch for my real studio again. Good timing I suppose, as I'm leaving tomorrow.
Well, better shove as much crap as I can steal into my suitcase while I have the time.
I bet it isn't even made with real moleskin...
I'm headed to New York for what is more a change of scenery than a holiday. My production schedule doesn't really allow for a two-week break at this point, so I've brought my mini-lightbox with me and a whole mess of layouts and dope sheets. That being said, it would be a ridiculous waste to not see some nifty cultural shit, and my sister (who voices the Prospective Lay in 'House Guest') is in a play over there. Fortunately I still manage to take great personal satisfaction in the work required , even at this later stage of the process. I could with no embellishment attribute that largely to my main assistant animator Jo, the quality of whose selfless and consistent hard work is made even better by the fact that she never complains when I put on a Mike Patton-heavy iTunes playlist. That uncharacteristic arse-kissing actually has some relevance, as I'd have long since abandoned the project if it had seen me having to work alongside somebody with whom I didn't get along.
While personal opinion of character can be a fairly treacherous impairment when assessing skill and ability, I've admired Jo's work since before we met and have faith that outsourcing a number of key animation sequences to her will benefit the film. During the earlier part of the MA I was fascinated to learn of how animation studios commonly recruit specific animators to work on specific characters, 'casting' them essentially. As a consequence you theoretically wind up with an end result that sees the body language and movement of each character as distinct in relation to one another as the voices recorded for them. Think of all the animated feature films where the hero or heroine (or villain in some instances) move realistically and elegantly to match their idealised designs, while the wacky cohort will carry themselves in a far more 'cartooney', over-emphasised fashion for the sake of comic relief or juxtaposition. In a way the 'subversive' (a word chosen by our course leader which I think was, in the instance, a tactful word for 'amateurish') animation I have so far produced for the Kid, Duck and Hunter is appropriate when considering their characters. They are all, in their own way, minor sociopaths so the jerky and/or theatrical styles of movement fit them well.