An upper-body shot that will probably only warrant some hair movement, next to a set-up for a basic profile-view walk cycle
The first reveal of the Duck, although this level of detail will only be glimpsed for a split-second (lightning illuminates the design which is otherwise in silhouette). I'm a glutton for punishment.
The subsequent reaction shot from the Hunter (note that with this drawing and the previous one I've tried out some dodgy POV perspective work). This is probably the only example of symmetry in body language used in the film.
Two befuddled reaction shots from the Hunter as the Duck's more eloquent side emerges.
A fairly standard Hunter pose alongside a setup sketch for a forthcoming challenge: The Duck's 'hop' cycle.
These profile shots can be used for reference on numerous occasions, chiefly in the 'first meeting' scene when the Duck is seemingly threatening the Hunter with violence of some sort, as well as a later kitchen scene in which the two are arguing over a missing calzone.
As a plethora of poses are piling up persistently (heh) I don't imagine it's worth posting up every last one as it would fully engulf the blog. From this point on I'll stick to highlights or layouts for specifically complex sequences and give the more boring ones a miss. It's how I keep things fresh, yo.
'Til next time...