I'm hurtling toward the hand-in deadline and sacrifices will need to be made. I equate the feeling with the scenes in so many action films, where those fleeing from peril by plane or helicopter are forced to jettison extra weight if they are to have any chance of escape.
Ironically, by removing certain shots from the animatic, I'm finding myself having to create new animation. Ultimately it still adds up to less work, but I need some filler visuals to bridge the gaps created when certain sequences are removed.

This series of shots is pretty dispensible, as it doesn't really further the story. However, it furthers the action as they walk from one location to another, so when the sequence is omitted I'm left with a jarring change of background from one shot to the next.

As they can't magically leap from the doorway to the liquor cabinet, I've remedied the continuity issue by creating an unstoryboarded cutaway shot:

This actually benefits the film, even in its brevity. Firstly it establishes the Duck's bedroom, which we otherwise wouldn't see until the penultimate scene where there's some potential for confusion. Also, by having the Duck hear the Hunter and Prospective Lay arrive, it helps sell his entrance a few shots later. Incidentally, the barely-readable book title is 'The Secret', a fad (read: BS) self-help book that gets mentioned on the radio a lot. I thought it'd be funny to have the Duck reading it.

These storyboarded shots were conceived as fully-animated lip-sync sequences, where the Hunter enthusiastically sings while opening the bottle of wine. What I've had to opt for as a time-saving alternative are two brief shots with no dialogue.

These actually work fine, and my delivery of the song fell a little flat anyway. There was also a potential licensing issue as it was to the tune of 'For He's A Jolly Good Fellow'.
The remaining scenes that are being considered for the chop don't require replacement shots, and may help the pacing of the film by their absence. It'd be nice to have the time to produce the whole film as originally storyboarded, but the fact of the matter is I've bitten off more than I can chew. The average length of this type of student film is between three and seven minutes. My animatic runs at twenty, and with my planned cuts it'll wind up at about seventeen. I've been keeping this on the down-low as my course leader would probably have conniptions if he knew what I was trying to achieve.
I'm not trying to prove a point - a long film doesn't guarantee a good film. Oftentimes it can mean just the opposite. I just really believe that the story jusitifies the length. At this point I have an accumulative 14 minutes of footage finished, and the remaining shots use fairly limited animation. I know I can do this, but more cuts will doubtless be made.
Man, it's like Sophie's Choice up in here.



























One explanation would see me feign an artsy-fartsy sense of empathy for my fictitious characters. The real reason is that rain takes fucking forever to render out.
The rendering process is when you export all the comped layers, effects, animations and (sometimes) sound as a single movie file. This flattens all the layers and reduces a scene to simply a series of still images, so it's vital that the After Effects documents and all accompanying source files are held onto if things need changes or corrections later on. I recently spotted a recurring error in a number of rendered shots where the background seemed at odds with the character animation. Once I had worked out my mistake I needed to re-render all the shots which misused this background and replace it with the proper one.
This is a very easy task in After Effects, I can simply take out one background and drop in another without redoing any animation. The bitch of it is that in all the shots there is a foreground layer of rainfall. So a sequence of shots that should take a handful of minutes to render now takes about three quarters of an hour.
This is a consequence of applying a combination of gaussian and motion blurs to the rain layer, as well as looping a downward motion path. While it would reduce the rendering time a great deal by simply applying the blur effects to the source file in Photoshop, I've found that each shot needs a specific set of parameters that vary from one to another, so I can only really do it in After Effects to get the precise desired result. I'm pissing and moaning about it because, well, I like to piss and moan. It's in the Mitchell blood. Plus I'm in the latter stages of producing a scene in which the Duck and Hunter meet for the first time on a stormy night.That means a shitload of rain.
The good part is that when I'm done with these shots I'll never have to use this cursed rain layer again!









Here the zombified Hunter loses his rag with the Duck, who responds in kind.
The above test is my favourite of this particular bunch. After several scene's worth of bitching and moaning the Hunter's jaw finally dislocates, to the Duck's visible delight:
This is for the penultimate shot in which the Duck laughs until his brittle neck snaps from the movement. Good times.