Tuesday, 18 September 2007

Hop, you mangy Anatidae!

In the last post I talked about using limited animation, wherein certain elements of the characters move while others stay the same. For this cycle I'm using full animation, which means that every frame of animation is a completely separate drawing. Starting off with, here's a six-frame hop cycle of the Duck in construction line form:

It's brief but it does what it needs to. This is for a scene in which the Duck pitifully hops away into the night, guilt-tripping the Hunter into offering a place to stay. I wanted the hops to be quick and painful looking.

Then each frame is detailed and tested again, to make sure that the animation still flows with the extra embellishment.

In the future I probably won't add as much detail at this point as I have here.

Next is the cleanup, which sees me trace over the pencil drawings in pen.

So then we colour it all in using Photoshop...

And hey presto!

The only worrying thing is it took me three hours to work this out and get it done. My course leader assures me that my production speed will get faster, which I hope will be the case. If I maintain a working pace of three hours per half-second, I'll be working on this film until 2015.

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