I must've tried this cycle six times and never came up with anything usable. The main hurdle at which I would stumble was getting the bounce on the boobs right. My follow-through would either be off or the secondary motion would be too minimal to register. Worst would be the issue of too much bounce which came off as gratuitous.
While you need the accompanying dialogue to fully appreciate the movement here, there is a lot going on that demonstrates a real flair for body language and acting. I especially like the childlike way she waves.
This is another shot that I took several stabs at that never felt right to me (in fact, one clunky version made it into the trailer for a few frames). The accusatory point always lacked something or other when animated as a single movement. Here Jo has resolved that issue by lifting the arm pre-emptively.
In this shot I gave her free reign to animate the character being visibly bashful. The animation is timed to the dialogue for the shot, where the Duck puts the moves on her.
These really met my expectations and even went a little beyond them. I feel more of Jo's input would be beneficial, not just to my film but in terms of my personal understanding of animation processes. The animation BA that Jo graduated from taught her a lot more about the fundamentals, while my MA kinda leaves you to work it out on you own. If I can pick up more bits and pieces of animation technique I could make the film a great deal more visually interesting.
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