Tuesday 16 October 2007

Bedfellows

Having described the fundamentals of the animation process for my film, it has in some ways eliminated the need for continuous blogging. What I am currently working on are sequences that all draw upon the limited and full animation described in prior posts, so with that knowledge in mind all I could really talk about at this point is the deconstruction of each scene and shot as they are being worked on. Truthfully, that would be boring, not to mention that it would suck out a lot of the soul of the film.
So, until I move on to other processes, I'll just post some more storyboard/end result comparisons, just to give you more of a flavour of things, and to prove that I'm still getting stuff done.To start with, here's a layout for a brief scene in which the Hunter finally snaps when lying in bed. It's a fairly simple sequence - panning around the bedroom until we zoom in on the Hunter's face. The entire layout was done on A3 to allow for more background detail:

Here's the inked-in version, with more details (such as cement between the bricks) and definition:

And here's how the final shot will look at 16:9 and in colour, compared to the original storyboard sketch. If you look closely you can see that the Hunter has been redrawn with more detail as a separate layer, so that the line quality doesn't deteriorate so much when the shot closes in:
For now that's the only interesting thing I've got for y'all. There'll be more, I swear!

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