'Day Of The Tentacle' (a 1993 sequel to the 1987 game 'Maniac Mansion' which had already become an old chestnut) was one of the earliest examples of a point-and-click adventure that was, essentially, an interactive cartoon. To a nine-year-old this was a truly wondrous concept, and in my not-quite-adulthood it has dated surprisingly well, for a number of reasons:
- It isn't easy, but that being said I have the entire walkthrough eerily memorised to this day. I say 'eerily' because I can't even remember what I ate for breakfast yesterday.
- It's still pretty funny, for not necessarily the same reasons, but lines like 'Ted is red, see red Ted' still keep me a-chucklin' like the silly bitch I am. At the time to just have the characters speak at all was brilliant enough.
- The excellent sprite animation, obviously the more pertinent aspect in the context of this journal. Clearly a love letter to Tex Avery, Chuck Jones and that whole rat pack, it featured superb character acting, fluid motion and some nice dashes of craziness. The background paintings were especially gorgeous to look at in all their pixellated glory.
Another crucial contributor to the game's overall environment - as, again, with any decent cartoon - was the music, which was expertly orchestrated and timed, and yet the factor that dates the game the most (it is a feast for the ears if you can get passed it being General MIDI).
It's tempting to simply list all the quotable dialogue, ingeniously-crafted puzzles and twists that made the game such a work of art, but neither you nor I have that kind of time. Well, okay, you probably don't. However, thanks to that ever-resourceful archive of pop-culture that is YouTube, here are some clips I found:
It's tempting to simply list all the quotable dialogue, ingeniously-crafted puzzles and twists that made the game such a work of art, but neither you nor I have that kind of time. Well, okay, you probably don't. However, thanks to that ever-resourceful archive of pop-culture that is YouTube, here are some clips I found:
As a sidenote, I'm glad that these are mostly clips from playing as Laverne as she was my favourite. I'm not sure whether the voice actress's monotone reading of her dialogue was deliberate or because she was just awful. Either way, it's brilliant. The (sadly absent in these clips) highlights of her performance would be the occasional manic giggling she'd launch into apropos of absolutely nothing. But I digress...
This game was a huge influence on 'Mitchells In England', if for no other reason than it sparked a desire to create my own cartoon universe with my own characters. Eventually when I got my sea-legs, drawing-wise, a lot of visual derivations started to appear. This has also been the case with 'House Guest', and as I get more comfortable with the animation process and the urge to get a little ambitious with it, I find myself reminded more and more of 'Tentacle'. It has me wondering whether my generation would be the first to actually count video games as a legitimate creative influence. It also makes me a little sad that polygonal, 3D gaming took over so shortly afterward and the marriage of traditional 2D animation and the gaming world never really developed far beyond the 16-bit era. Frankly it's a little jarring that things I hold dear to my heart from my childhood are already being dismissed as passé - shit, I didn't think it'd happen so soon...Thanks then to the basement geeks who developed console emulators and ScummVM. I can stay mired in the past indefinitely! If the game can be located, I'd urge anyone with an interest in animation history to give it a whirl. I honestly consider it to be a frequently-overlooked milestone.
And 'Sam & Max' wasn't too shabby either.
And 'Sam & Max' wasn't too shabby either.
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