Showing posts with label rotoscoping. Show all posts
Showing posts with label rotoscoping. Show all posts

Saturday, 10 November 2007

Rotoscoparama!

It's over!
Or, at least, the sequence which has dominated the last ten days is finally done and dusted.
Following on from the last post, here are the final few seconds of the rotoscoped background scene in delightful, purty colours!

I feel that with these scenes I have reached an appropriate middle-ground by keeping the perspective work in the tracking shot reasonably impressive, with the crudity and shakiness of the rotoscoping process in keeping with the aesthetic of the rest of the film.
After all this work though, the fact of the matter is that these sequences serve as backgrounds, and as such are not the focus of each shot. In keeping with the storyboard, the Hunter's POV sees him looking through his gunsight at the Duck who's attempting to escape. The Duck animation is largely the looped flight cycle which was broken down previously, and the gunsight is a still image layer, so it took very little time to comp the entire, final sequence together once the background animation had been done.
If I say so myself - and I'd like to think it's not too cocky given the time and effort that went in - it all looks great. To the extent that I actually don't want to show it here as it will be a nice payoff visual in the context of the finished film. Instead, here are two more still images to give you an idea of the final look:


Making this film has not been (and will not ever be) an easy process. The repetition of traditional - nay, any - animation methods has given me a strange fondness for talk radio, and even seen me actively going outdoors and exercising for the welcome relief, something I never thought would happen. What has also been happening more and more of late is the feeling that comes from watching a shot that not only matches the version I had originally envisioned in my mind's eye, but at times (mostly due to the capabilities of the software I use) surpasses it. It's a strange kind of validation and it allows the speed of production to snowball as you get, to pardon the phrase, hooked on the feeling*. This sequence has been a prime example of that, and my faith in this film is getting stronger.

*If you didn't choke to death on your own vomit after reading that, I'll hopefully see you all next entry.

Thursday, 8 November 2007

Further rotoscoping (and a love letter to Berol)

Persevering with the ever time-consuming rotoscoped sequence, I've decided to make things a little easier on myself by decorating the Hunter's trophy room at the CGI stage, rather than have to awkwardly guess where all the animals and guns and crap like that need to be for each frame.

If you compare the above shot to the first CGI version you'll notice a number of basic amendments on the walls and shelf that act as a far better guide for the drawing (well, tracing) stage. I've spent many an hour in my secluded cafe corner, shunning society and sunlight in favour of drawing the same thing over and over again. The difference between each frame is so minimal that it really does seem like that, so it's very satisfying that when it all comes together it looks like this:

At 12.5 frames a second, this 4-second animation requires 50 drawings. The previous 8-second segment required 100, totaling at 150 separate backgrounds for this extravaganza. It is a testament to the strength of my greatest ally in the making of this film: The Berol Colour Fine.

This beautiful thin-felt black marker pen has been a companion to me since before there was grass on the field. Through it came nearly every strip of my (extremely) cult webcomic 'Mitchells In England', and every hand-drawn illustration or design of worth that I've created has been crafted with this as my tool. I have a love for this pen that men just shouldn't feel for inanimate objects.
The lifespan of one of these beauties produces three perfect line thicknesses - I always have several on the go so that I can use whichever one fits my purpose. A newly-opened pen will create thin (yet bold) 0.5mm lines for when intricate detail is required; A pen which has been broken into will have had the tip worn down a little to create slightly thicker lines that are ideal for character drawings; A pen which is on the way out will inevitably have a further-worn tip whose line-thickness (a little over 1mm by the end) is suited for backgrounds.


The Berol Colour Fine in action! Look at it go!

It's not an artistic pen, nor one specifically designed for the type of work I do. It is, however, the most comfortable pen I've worked with, and I believe that level of comfort and familiarity breeds creativity. At the very least it allows production to be uninhibited by the awkward distraction of getting to grips with something that seems unfamiliar, even something as seemingly trivial as a pen.
In summation, I love my black Berol Colour Fines, so much that I recently put in a bulk order that cost a cheerfully small amount given what I got for it:

Fingers crossed these will be enough to get me through the film, because I have a genuine concern that, given their relative obscurity (they're notoriously hard to track down in shops) they might one day no longer be manufactured. In all honesty, I'm probably just the kind of alarmingly-detached shut-in that would mourn their passing.
On that disconcerting note, stay tuned for the next entry which will hopefully cover the final stage of this rotoscopic adventure. Until then I'll be spending some unsavoury private time with my Berols.

Saturday, 3 November 2007

Rotoscopia! In Colour!

After some consideration, I'd have to concede that this rotoscoping business isn't an entirely horrendous affair. Now, that's a painful admission, let me tell you - the Mitchell bloodline prides itself on an ability to piss and moan about any set of circumstances, so admitting it isn't all doom and gloom makes me feel like a traitor the the clan.
Nonetheless, if this cloud insists on having a silver lining then the upside of rotoscoping is that I can go anywhere to do it. As beautiful as my apartment may be, it's nice to have a change of scenery. I've even had time to be able to return to the cafe in which I produced pretty much the entire storyboard a few months back, and this academic year has ushered in a new generation of staff that aren't completely sick of the sight me yet (that'll last until about mid-month I'd wager).
I think that I have worked out what makes said cafe such a conducive work environment. Not only is it tucked away within a bookstore that isn't especially well-known, it also seems to be the only cafe in the known universe that doesn't constantly play shitty music. That's a double-whammy of peace and quiet right there, so all you're left with is the mild hubbub of milk being steamed and the odd customer mulling over whether he or she does in fact want any cakes or pastries at all to go with his or her drink. Other than that it's very peaceful, and it's so much easier to get shit done when the process isn't accompanied by the fucking Gotan Project*.
Sadly, the colouring stage is all digital, and as I am a laptopless soul that means I have to work in the studio. It's a faster job than inking the frames in, but the repetition can still be mind-numbing, not to mention wrist-and-arse-numbing to boot. It does make things prettier though:

With the fill-ins and clean-up the sequence is now a lot smoother and far easier on the eye than the black and white line-drawing stage. It's a slow process, but I enjoy the payoff. This first shot makes up two-thirds of the whole rotoscoping sequence, with another chunk left to do from scratch.
So hooray! That means I can go outside again!

*They're alright, but let's be honest, nothing sounds good when it's being played on a loop for eight hours straight.

Tuesday, 30 October 2007

Rotoscopic Glee! The Saga Begins...

NOTE: Your browser will need to be able to view animated GIFs for this entry to make sense.
One thing I've learned over the years is that I'm a glutton for punishment. This has manifested itself in a variety of ways throughout my life. Every academic project I've been assigned has been completed mere moments before the deadline after an entire sleepless night of coffee consumption, panic attacks and shameful weeping. Every girlfriend I've had seemed to share the same adorably infuriating set of psychoses and repressed hatred toward all men (with me as their singular representative). Every five days of healthy eating and consistent exercise is capped by a weekend of sloth and nacho consumption, which succesfully undoes any potential for self-improvement.
The list could go on, but I'd wind up writing a freakin' novel. The most recent example would be the sequence I am currently working on for my film. It is a POV shot in which the audience, through the eyes of the Hunter, chases the Duck around the cabin into a previously unseen trophy room. The sequence is briefly broken up by a side-view shot of the Duck avoiding buckshot as it flies past his head. The whole sequence lasts about fifteen seconds and is represented by these three storyboard panels:

To view the animatic and see the proposed scene in context, hop to this entry.

Piece of piss, right? Well, sure, there are many ways it could be, but that wouldn't sate the beast of self-loathing I apparently have working my controls.
To be fancy-dancy - and compensate for some inadequacy in my life I've yet to address consciously (I'm guessing 'Napoleon complex' as I don't even scrape 6') - I've decided to create a tracking shot using my 3D CGI set I constructed way back in March, print it out frame by frame and rotoscope the scene.
Rotoscoping is that somewhat 'cheaty' animation method where you essentially trace over action that has been created independently. Examples of this include Ralph Bakshi's hit-and-miss stab at 'Lord Of The Rings', the 'Lucy In The Sky...' sequence from 'Yellow Submarine', that Ah-Ha video and - fuck it - my one-minute film from the beginning of the year. These all relied on actual live-action footage, while the scene I'm currently slogging through uses this piece of simplistic computer animation as a reference:

To be a show-off, I've added a basic wallpaper texture which makes the rotoscoping process about a billion times longer, not to mention the wood panelling that appears after we round the corner. Because this line quality is way too smooth, by tracing over each frame in the shaky, thick-line style the rest of the film is in it should hopefully look impressive without sticking out too much. Here's how it looks at the moment with the first part done:

Now, this obviously needs colouring and clean-up, but I do like the way it's turned out. There's a nice 'boil' effect (where the lines sort of wiggle) which I've always enjoyed as a presence in the work of other animators such as Bill Plympton and Joanna Quinn. It keeps the rough look of the film without being so obtrusive as to wreck the shot, a fine line I've been treading since production on the film began. Without wishing to jinx myself, I would say that, as time passes, it's getting far easier to keep my balance in this respect. So coming up next, the full-colour version! Ah, this modern world of ours...