Showing posts with label Bertram Fiddle. Show all posts
Showing posts with label Bertram Fiddle. Show all posts

Saturday, 13 July 2019

Round Up

Howdy folks. Still kicking around, just about, although as ever there's barely enough time in the day to get on here with updates. So let's sneeze 'em all out at once, shall we?
Hey, guess what's on sale again? That's right, until the end of the month you can snag yourself a copy of my book Independent Animation: Directing, Producing and Distributing Your Animated Films at the publisher's site with 20% off (25% off if you buy more than one book, as per). It's the ideal tome for anyone out there who's considering making their own film and is after some handy advice to make it as unique and impactful as possible - and not just from my mediocre ass, but the likes of fully proper animation champions like Adam Elliot, Kirsten Lepore, Bill Plympton, Signe Baumane, Ruth Lingford, PES, Robert Morgan, Tonko House, the late great Rosto and many many more. Plus it's crammed with hundreds of byoodeefull colour pictures if all that word-readin' hurts your head.
Speakin' of grabbing up high-quality Ben Mitchell product while it's on sale, the Nintendo Switch versions of the brilliant Bertram Fiddle games from my pals Rumpus Animation (a prominent case study in the book that also happens to boast my various attempts at cartoon voicery, see above) are currently part of the Nintendo online sale with Episode 1: A Dreadly Business a whopping 75% off and Episode 2: A Bleaker Predicklement an also-pretty-decent 51% off. That's chump change, ya chumps, so grab 'em up! It also appears that Bertram Fiddle has been nominated at this year's UK Games Fund Awards in the category 'They Delivered', so fingers crossed they get something shiny come September.
https://shyguys.co.uk
While most of the spring and summer has been dedicated to creating visuals for a TV series here in the UK, I thought I'd share a few recent projects from my day job at the wonderful Shy Guys Studios here in Bristol that are now online. I didn't design any of these but they've been great in helping me get to grips more with rigged character work.
https://shyguys.co.uk/work/the-costs-of-whistleblowing/
The Costs of Whistleblowing - this is something we did for Queens Management School with some cautionary advice for employees who are contemplating speaking out against workplace skullduggery and suchlike.
https://shyguys.co.uk/work/geoff-needs-an-explainer/
Geoff Needs an Explainer - this is essentially a promo for the studio itself. If you like what you see then be sure to hire them so they can keep us busy. Design by Ryan Biercewicz.
https://shyguys.co.uk/work/adulting-cards/
Milestones for New Mums - nice little gift idea (for mums annoyed that their new offspring are hogging the limelight) and definitely on the funner end of the commercials production spectrum.  While I did the bulk of the character animation for the first two films I did about a third of it for this one, chiefly the first scene and the odd shot here and there afterward. Alas I can't take credit for the poo-nami which is the show-stealer. Design by Harrison Simmonds.
https://shyguys.co.uk/anxiety-tips/
Practical Tips for Dealing with Anxiety - we put this one together as an internal project alongside our commissioned work. Again I only did some of the final animation with this one, all in all it's turned out really nicely so knock wood it'll resonate with folks. Design by Harrison Simmonds.
https://miaf.net/events/late-night-bizarre/
Sunscapades update (well, amendment) - things definitely seem to be slowing down on the festivals front for my little misfit film but there are still a couple on the horizon. The next event to play it will be the Melbourne International Animation Festival in the Late Night Bizarre programme, although the screening will be at the Treasury Theatre (still at 9pm on the 19th) and not the AMCI as previously thought. Also there will be a repeat screening at 10pm the following night at the same venue. How splendid!
Later on in the month Sunscapades will be getting its first African screening (hopefully for real this time) at the Accra Animation Film Festival as part of a special Best of Encounters presentation, following the film's inclusion in the Encounters Short Film Festival here in Bristol last year. The screening will take place on Monday July 29th 5pm - for venue info and whatnot check out their Facebook page.
Speaking of Encounters, this year's edition will be launching its competition programme soon so be sure to keep your eyes on their site. As part of the preselection team for the animation section of the festival I can safely say there's some stunning work that will be on offer and I hope to see some of you fine folks there in September!
I think that's all I gots for now, will be back when the next sneeze builds up probably.

Friday, 6 April 2018

Updateables

The fine folks at CRC Press are having themselves a sale so, should you be so inclined, you can pick up my book Independent Animation: Developing, Producing and Distributing Your Animated Films at 20% off! Well that's surely better than a kick in the pants. In fact if you buy two or more CRC Press books you get 25% off, so go ahead and have yourselves a little browse. Here's one I recommend. And another. And another. And another.
http://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/The-Adventures-of-Bertram-Fiddle-Episode-1-A-Dreadly-Business-1356997.html
Also, having previously mentioned that the first Bertram Fiddle game A Dreadly Business was coming to Nintendo Switch, I can cheerily confirm it's available now on the console's official store for a measly fivepoundce. Get fiddlin'!

Monday, 19 March 2018

Old Chestnuts

Happy Monday all!
A few oldies that I worked on have recently resurfaced. Firstly the latest of my old discography to finally make its way to Spotify, iTunes et al is the 2010 EP Digital Stimulation.
This one originally came out in the run up to the LP The Book of Women that would be released at the end of the same year and features six exclusive alternate mixes/edits of songs from that album as well as its 2006 predecessor Agnosticaust (which will hopefully get itself a full reissue soon). Check 'er out:
On the animation side of things I saw that a collection of highlights from Jonti Picking (aka Weebl) and Sarah Darling's webseries Wobble Box went up over the weekend, with a couple of the segments I animated thrown in. So that's something to keep your company on your lunch break:
More good news is that Rumpus Animation's first step into the world of video game adventuring The Adventures of Bertram Fiddle - for which I provided the voices of That Guy Who Sounds Like Ben Mitchell and That Other Guy Who Sounds Like Ben Mitchell But A Bit Nasally among others - will be getting itself a Japanese release on the Nintendo Switch on March 29th, so fingers crossed for a wider release in the not-too-distant. You can learn more about this version here and there's a slightly more Nintendo-ey version of the trailer you can watch below:

Monday, 15 January 2018

Kickey Muck

https://www.thenewcurrent.co.uk/benmitchell-klementhro
As part of their coverage of this year's edition of British Shorts in Berlin (which had the good manners to screen Klementhro on Friday), the fine folks at indie film mag The New Current interviewed me about it*. Have a read here for some wafflings about making indie animated films, managing Skwigly and putting together my book.
Elsewhere the new Bertram Fiddle game A Bleaker Predicklement (from pals Rumpus Animation and featuring yours truly attempting a variety of dubious regional accent) has this week expanded its release to include Android, so get downloadin' for Pete's sake!
You'll marvel at Blacksmith and Little Wacksmith's geographically inexplicable voice characterisations
If you want to get caught up then throughout this week you'll be able to get yourself a copy of the first game A Dreadly Business - one of the major case studies of aforementioned book, don'cha know - for free! If that doesn't kick Blue Monday up its blue arse I don't know what will.

*UPDATE: The New Current interview appears to no longer be on the site so I've put it up here:

Hey Ben, it's great to talk to you, how's your 2018 been going so far? Pretty good, thank you. Been wrapping up some freelance work that was on hold over the holidays and been doing some jury work for the British Animation Awards over here which has been fun. I also have a new film that's nearing the finish line so whatever time is left where a normal person would attempt to better themselves or be sociable I'm instead devoting to that.

What does it feel for you to be screening your film Klementhro at this years British Shorts in Berlin? Are there any nerves ahead of the screening in Berlin?
It's great to be involved, I'd assumed its festival run would have concluded by mid-2017 so it's always gratifying that there are still little spurts of interest here and there. German audiences have often been the best audiences for my films so I hope the Berlin crowd dig it. Of course this festival isn't strictly concentrated on animation so it may be drawing in a slightly different audience than the film usually plays to, but hopefully they'll be receptive to the nonsense of it. The nice thing about festivals is when your work plays alongside those of people you admire, and the British Shorts programme has some fabulous recent work by Robert Morgan, Joseph Wallace, Will Anderson and some other animation pals. I'm sure people will get a kick out of what's on offer this year.

You've already had a great festival run with Klementhro, what has it been like sharing this film with festival audiences?
I actually always assumed it would be divisive at best, so when I'd see it at festivals during its run getting a warm reaction it was quite a surprise. Seeing it in a festival context you can't click away, and the only way it works as a film is if you bear with it through its first half which stretches out an audience's patience pretty much as far as it will go. When the second half breaks away from that repetition there's a sort of sense of relief from the audience so it gets a stronger reaction from that point on.

What has been some of the things you've taken from your time showing Klementhro at film festivals?
Mainly it gave me a real insight into the current disparity between a festival audience and an online audience. The real divisiveness I had anticipated finally came when it was released online; some people are on board with what kind of beast it is from the get go and seem to like it a lot, and it's gotten a bit of nice exposure on some great sites like Short of the Week, but that's opened it up to, shall we say, less-receptive audiences? By which I mean some people cannot stand it, which a childish part of me finds sort of gratifying (they'll really hate the next film).
I totally get why. The way we take in films on our phones or whatever is such a different experience that if you're not in the exact right mood or environment (IE in a dark cinema surrounded by a bunch of convivial people and maybe a couple of drinks in you) you might find Klementhro a little insufferable.

Tell me a little bit about Klementhro, how did this film come about?
The main motivator to get it done was that at the time (about three years ago) I was writing a book on contemporary indie animation and realised about a third of the way through the first draft that I actually hadn't self-distributed a film in nearly 5 years. So I wanted to put out something new to make sure I wasn't too out of touch, which proved to be a vital exercise as even in such a short period as 5 years there had been so many developments in the world of festival submissions, projection requirements and new platforms for media distribution and self-promotion.
So I had a few rough ideas for films to get done, one being a film called Sunscapades that I'm working on now, another half-made film called Bullies that'd been on a shelf for a few years (and may stay there) and a handful of scribbles that sort of made up the world of Klementhro. I picked Klementhro because it was the only one I knew I could conceivably knock out in the two weeks I had available between jobs at the time.
By the way, the book is out now. It's called Independent Animation: Developing, Producing and Distributing Your Animated Films. Y'all should check it out, it's full of interviews with some of the best indie animators out there today. Plus it looks good on a shelf and smells nice.

What was your inspiration behind this film?
I was watching a documentary on the US pharm industry and was doing little speed-doodles of some of the participants. One of them was this curiously serene young man who wore a fishing coat and had his head constantly tilted back. I'd keep doodling variations on that and eventually it morphed into Klementhro. Beyond that there wasn't anything consciously going on in my head, influence-wise, it was more a series of random thoughts that I jotted down and resisted the urge to deviate from, which I'm sure will come as no surprise to anyone who's seen the film.
Subconsciously I'm sure a fondness for absurdist comedy and repetition had a role to play. My favourite scene in The Simpsons is Sideshow Bob stepping on rakes for a solid minute. Don Hertzfeldt has an amazing and often overlooked film called Wisdom Teeth that takes forever to play out. A lot of people are great at making that kind of thing simultaneously frustrating and hilarious – Bill Plympton, David Lynch. Klementhro isn't a patch on any of those guys' stuff obviously but I'm sure it partly emerged from my fondness for it.

What has been the challenge you've faced bringing this to life?
As previously mentioned, resisting the impulse to build on this very basic story and style was a big challenge. To have such rudimentary dialogue and animation in a film goes against every natural impulse as a storyteller and animator, but in my head the whole point was to put this film together as minimally as possible and put it out under a pseudonym so I'd get a completely impartial response from the festival circuit, at least initially. So there were internal gripes I forced myself to push through, like Klementhro only paddling on one side of the raft, or at one point the ghost changes direction and so does the shading, because I've just flipped the asset – that's almost aggressively lazy. I had to say to myself “Don't change it, don't make it better, this is how the world of this film works”.

What have been the biggest lessons you've taken from making this film?
Given that it was essentially an exercise in reacquainting myself with the world of indie film and animation for the book it definitely outperformed my expectations. So the main take-home would be to always keep a sketchbook nearby, because you never know what ideas have merit, or might reach people, even if it's in a small way.

Have you always had a passion for filmmaking and animation?
It was on and off, growing up. Really it kicked off in the early 90s when stuff like Ren & Stimpy, The Simpsons and Wallace and Gromit were all making these amazing strides in animation at the same time, yet in completely different directions. Then by the time I was ready to go to university the clearest path to me was graphic design, which morphed into motion graphics. I'd always produce mograph work that would incorporate characters or stories, which isn't really the point, so going into animation for my MA was the logical development. Then alongside being an animation freelancer I gradually drifted into animation research and journalism and now run the largest UK animation magazine site Skwigly with some friends of mine. That's been a very valuable means of keeping the fire stoked as there's so much amazing work being done by new and established animators with the resources currently at our disposal. I'm always fascinated by other people's creative processes and its a privilege to be able to share their insight with our readers and listeners.

What inspires your work?
When it comes to film and literature I tend to gravitate toward comedy tinged with darkness, but it's a great big hodgepodge and I'm never really sure where things spring from until they're done or near-done. A few years' back I wrote a graphic novel that drew from a dark well, people like Todd Solondz or Chuck Palahniuk, while the film I'm working on now is inspired by Saturday morning cartoons. It tends to vary. But then someone will say all my work reminds them of Family Guy and I'll have a little internal cry.

For anyone out there thinking about making their first film what advice would you offer them?
Well, if it's an animated film I'd use the opportunity to cynically steer them toward getting a copy of the book, as it collates a great deal of advice on the realities of production and distribution from those with far more impressive filmographies than I.
However from my firsthand experience there are two main things I'd recommend – the first is to get started as soon as the idea is there, rather than hold out on, say, funding opportunities, or “the right time”. More and more we're seeing amazing films, with comparable end results/audience responses to big budget studio productions, that people have made in their home studios or bedrooms in their free time.
The second is to endeavour to be part of a supportive creative community and invite – don't fear - critical feedback as a film comes together. If it comes from people you trust and respect then the harder truths about where you're going wrong can be the best way to grow as an artist.

And finally, what do you hope people will take away from your film?
Be wary of ghosts and singing rocks.
 

Wednesday, 13 September 2017

The Stag Podcast

http://feeds.soundcloud.com/stream/342100284-skwigly-skwigly-podcast-73.mp3
In episode 73 of the Skwigly Animation Podcast - the last episode I will produce as an unmarried man, no less - we welcome Ireland-born, Vancouver-based visual artist Eoin Duffy, director of the National Film Board of Canada short I Am Here.
Having studied Visual Communication at the Dublin Institute of Technology, Eoin’s background in graphic design ultimately led to motion graphics and animation, notable works including his debut 2012 short On Departure with 2014’s The Missing Scarf shortlisted for Best Animated Short at the 86th Academy Awards and nominated for Best Short Film at the 27th European Film Awards.
Produced by Shirley Vercruysse and Maral Mohammadian of the NFB and Executive Produced by Michael Fukushima, the film will screen in competition at this year’s Encounters Short Film & Animation Festival in Bristol as part of the screening Animation 1: Packing A Punch (the same screening will feature Laura-Beth's film Boris-Noris - so be there, god-damn you)
Also discussed in this episode: Aardman‘s first full Early Man trailer, the latest Bertram Fiddle outing from Rumpus Animation and intriguing new goings-on with stop-motion nightmare master Robert Morgan. Stream below or direct download:

Monday, 6 March 2017

Springtime for Klementhro

http://shortwaves.pl/
Poking my adorable furry head out from the avalanche of work and wedding plans with a couple updates regarding Klementhro's latter days on the festival circuit. Coming up first are some more details on the film's screening as part of Friday Night Shorts at Short Waves Festival in Pozan, Poland. The venue will be the Kino Rialto and the programme will kick off 10pm March 24th. Check it out, my Polish pretties!
I'm also happy to confirm that the film will still be out and about come May of this year, as part of the official selection of this year's Cardiff Independent Film Festival. It's in the company of some grand films by animation pals including Anete Melece, Chris Shepherd and Sara Barbas among others. This is the second year that the festival has teamed up with the fabulous folks at Cardiff Animation Nights for their animation strand - last year's was tremendous so I'm really looking forward to heading back.
http://store.steampowered.com/app/354680/
Elsewhere I'm hearing murmurings that the sequel to The Adventures of Bertram Fiddle (the animated point-and-click game from Rumpus to which I contributed some character voices) is coming together spiffingly. Adding to those murmurings are my own murmurings, which you can check out below. Fulchmuckle rides again!

Thursday, 12 May 2016

Throwbacks

Thought I'd round up a handful of old endeavours I recently gave a bit of spit'n'polish to. Sort of a #ThrowbackThursday thing. Is that still a thing? Probably not. God damn kids and their ephemera.
I'm still quite keen on the idea of re-releasing some of my old albums on Bandcamp now that I'm all nicely situated over there. The challenge is working out how far back into the past I reach before the music gets too embarrassingly awful to share with the world.
Going back to 2008, probably my most obscure music project (in that there were literally only 50 copies ever pressed) was Silverfish, a fairly moody album with some harmonious moments but horribly rushed production. With some proper love and attention I think it'd mostly hold up quite well, so I'm gradually working through the project files and fixing them up. Here's one from this week that finally has some oomph after being long-oomphless:
Flashback a further four years to 2004, here's a somewhat cheerier song I attempted during the sessions for the second Struwwelpeter LP Rapeseed but I could never get a decent end result, mainly down to some horribly out-of-tune guitar parts. Unearthing the old RNS file during a big HD cleanup this week I took a crack at it again in Reason with what I know now and it's finally listenable:
To fully appreciate how much is going into the remixing/remastering, here's a before/after clip that should make the reasons for it going unreleased for so long obvious:

I also found the source video for one of my old BA projects over a decade ago, a music video for the Rapeseed song 'On A Limb' that mainly served as an After Effects experiment combining footage of me in dress-up dancing around like a dick, interspersed with some home movies from the 20s of our place in the Laurentians that a neighbour had come across.
I've updated the Vimeo file with a new HD render, which may seem a bit redundant as it's meant to look old and shitty, so all you get is more highly-defined blurriness. It does significantly lessen the compression artifacts, as this comparison shows:
Either way, I never looked better. I'm told by the fine folks at Rumpus that this video was partially responsible for the design of Count Fulchmuckle, one of the characters I voiced in their excellent game The Adventures of Bertram Fiddle.
Yeah, I can see it

Wednesday, 21 October 2015

Adventure Time

https://api.soundcloud.com/tracks/229379459/download?client_id=02gUJC0hH2ct1EGOcYXQIzRFU91c72Ea&oauth_token=1-138878-14297261-a90661512c4f10
In the latest episode of the Skwigly Animation Podcast I catch up with Seb Burnett of Bristol-based Rumpus Animation, who are presently hard at work gathering funds for the second installment of The Adventures of Bertram Fiddle, the animated adventure series that debuted last year.  I did a few voices for episode one, so give generously and your ol' woodlouse-eating pal Count Fulchmuckle might ride again:

Also in this episode Steve meets Phil Chalk, Managing Director of Factory, who recently produced the successful reboot of The Clangers among other projects.
Stream the latest episode above, subscribe on iTunes or direct download here.

Thursday, 23 April 2015

Upcomings & Outgoings

I've made the somewhat douchey decision to self-set the release date of The Birdcage, my first LP in a good while, as the week of May 18th. I say 'douchey' because this is also the week both Faith No More's new album Sol Invictus and Clive Barker's Hellraiser swansong The Scarlet Gospels - two projects I've been hotly anticipating to say the least - both come out. There's no real connection, it just generally helps to have a deadline to work to when I'm in the last stretch of anything, plus I reckon my album's pretty much cooked at this point. I have to say I like how it's turned out - it's the quiet, folksy death rattle of a would-be-rocker-turned-production-music-scribe giving in to a secret, guilty urge to be melodic and quaint rather than edgy or avant garde. I expect I'll release it digitally on Bandcamp to begin with and then see what new options there now are for a physical release in the 4.5 years since my last LP.
http://throatbook.com
This will pave the way for another upcoming release, the final installment of my lingering graphic novel series Throat. I'm still finalising the bonus content but the proposed release date is August 3rd. As with Book 1 and Book 2 it should be available to buy in US retailers and on Amazon for the UK and elsewhere.
On the Skwigly pile this week, the Lightbox series I've been producing has resumed with a video interview from mine and Laura-Beth's encounter with the talented and dapper Luc Chamberland, whose OIAF-winning NFB documentary Seth's Dominion (an exploration of the life and work of Canadian comic artist Seth) is playing at Toronto's Hot Docs at the moment.
Also on the site I chat once again to auld acquaintances Seb and Joe from Rumpus, whose game The Adventures of Bertram Fiddle is now available on PC via Steam as well as it's original App Store release for iOS. This interview is the first in a series of Skwigly profiles on South West-based studios/artists in association with the South West Animation Network, an organisation put together by Becalelis Brodskis and Susannah Shaw. Keep an eye out for more Skwigly/SWANraderie and if you're a South Westerner yourself check them out at swanimationnetwork.co.uk
http://www.madeinbristol.tv/programme/short-cuts/
Bringing it back to my own ephemeral output, as is my egomaniacal wont, I'll be appearing on the TV show Short Cuts hosted by James Ewen of CineMe, who's been a much-appreciated supporter of my work in the past. I'm not sure what'll get included in the final edit but I expect the focus will be on my old seasonal short The Naughty List. It'll be broadcast on Made In Bristol (Freeview 8/Sky 117/Virgin Media 159) May 5th at 8:30pm, so tune in if your receivers are suitably receptive.

Monday, 22 December 2014

Latest Lightboxery

https://vimeo.com/114938649
I mentioned last week that we would put up an extended version of Julia Young's brilliant interview with Disney legend Glen Keane. Here it be!
This is the first episode of what I've lazily dubbed Lightbox Plus (because, y'know, it's Lightbox with extra bits), a series I expect will be less regular than the standard Lightbox episodes and exclusive to our Vimeo channel. Don't forget we have another interview with Glen about his pre-Duet Disney years in the latest podcast (which you can download here).
Meanwhile the latest regular Lightbox features Seb Burnett, Creative Director of Rumpus Animation, talking about the previously mentioned Bertram Fiddle game. There are still some e-shopping days left and I suspect it would make the perfect cheap-as-chips gift for the indie point-and-click retro-gaming/Victorian era enthusiast in your life. So long as they have an iOS device. Have a watch below:
Learn more about the game at the Bertram Fiddle website. Look at me, brimming with seasonal altruism (in the self-serving-because-I'm-in-it sense).

Wednesday, 10 December 2014

And then, terrifyingly, it was already December...

So...yeah...another month kind of slipped through my fingers there. Apologies.
But it's all for the greater good, as I'm sure you'll all come to realise...a year and a half from now. Christ, it just hit me: Before Project Group Hug is done, the world will have seen both a new Faith No More album and a new season of Twin Peaks.
(Apologies again, it appears a blog post can't go by without mentioning one or the other these days)
SO, what's been happening? Aside from the book I've had my toe back in the waters of production music - who knows, you may hear one of my compositional masterworks next time you're flicking through your Freeview or being forced to wait on hold by some ungodly customer service department - whilst also doing a bit of visual stuff for Bristol upstarts Rumpus Animation. Incidentally their first adventure game Betram Fiddle: A Dreadly Business comes out for iOS tomorrow, have a look at the trailer:

I might have had some involvement in that one as well. Just be wary of this lot:
https://itunes.apple.com/gb/app/bertram-fiddle-episode-1-dreadly/id930404329
Skwigly news - check out the latest Lightbox episodes, starting with Will Anderson and Ainslie Henderson, director of Monkey Love Experiments which recently won itself a Scottish BAFTA.

After this one I took a bit of a break from the series to rethink our approach; Frankly I don't feel it's 'landed' and there may be a better direction to go with it. We shall see, but either way it's back as of today with none other than legendary Disney character designer/animator Glen Keane. Have a watch of Julia Young's excellent interview, the extended version of which will go up next week to launch Lightbox+.

As with previous years we're running our daily advent calendar through to the 25th, with a new artist each day. Here's a smattering:
Greg (of the Brothers) McLeod

Bianca Ansems

Robert Grieves

Katie Steed

Laura-Beth Cowley
On the interview front I was absolutely delighted to get some more time with Aardman's Peter Lord (who I previously interviewed in 2012 for his film The Pirates! in an Adventure with Scientists) as well as Nick Park, the man behind Wallace and Gromit which makes him a bit of a goddamn rockstar.
The interview went up on Monday in anticipation of tonight's Bristol Encounters event Lip Synch: A 25 Year Celebration which looks back at some of the studio's early work, including their first Oscar winner in Nick Park's Creature Comforts.
http://www.skwigly.co.uk/nick-park-peter-lord/
This era of their formative creativity represents my fondest memories of their work (well, on a par with The Wrong Trousers) so it was a real treat to get some time to natter about it. Incidentally I had also previously chatted with Richard 'Golly' Starzak, director of Ident, in episode 11 of the podcast which you can download here). Special thanks to Kieran from Encounters for helping set up the interview, if you fancy swinging by the event you can book tickets here.
This had to be the most rewound VHS I ever owned. Well, next to Moll Flanders and Video Croissant.
On a musical note, I've been working on a special holiday sampler package as well as polishing a new album for Spring 2015. Supplementing this have been some 'practice' live shows where I've indulged my fondness for covers. Here's a stab at Mr. Bungle's 'Quote Unquote' (AKA 'Travolta'):
And keeping in the pale-Patton-imitation vein, last Saturday I closed my set with FNM throatripper 'Cuckoo For Caca'. If you make it all the way through it's followed by Danny Elfman's 'La Canzone di Sally' from Nightmare Before Christmas, for those who've ever harboured the desire to know what I sound like singing a Disney love song in Italian. Which I can only logically assume is everyone.