Showing posts with label music video. Show all posts
Showing posts with label music video. Show all posts

Friday, 16 September 2022

I've never looked better


I'd originally planned to release my new album My Head Is Too Small for My Body on the 19th, but as that's proved to be an unexpectedly contentious date I've rescheduled it...to right now. Surprise!

While I've been popping out a fair few EPs in the interim, this is the first full-length record of mine since The Birdcage in 2015. Part lockdown project, part therapy exercise, this one's a bit more thoughtful lyrically than my albums have been in the past and I got a lot of demons out of my system with it. I also got some help from brilliant musicians Ed Richardson, Phil Brookes and Leanne Brookes to make it sound extra swish.  

It's available on Bandcamp now for a mere bag of shells (and you can try before you buy), but if you just can't bear to part with your cash then it'll be rolled out on various streaming platforms over the next few weeks.


I actually snuck out one final EP for this one last week, featuring the unnecessarily rude On The Air plus two non-album tracks Burnout and Revolución that didn't quite make the final cut. Again that's on Bandcamp as well as various streamers plus I cobbled together a disconcerting little lyric video for it:

Thursday, 12 May 2016

Throwbacks

Thought I'd round up a handful of old endeavours I recently gave a bit of spit'n'polish to. Sort of a #ThrowbackThursday thing. Is that still a thing? Probably not. God damn kids and their ephemera.
I'm still quite keen on the idea of re-releasing some of my old albums on Bandcamp now that I'm all nicely situated over there. The challenge is working out how far back into the past I reach before the music gets too embarrassingly awful to share with the world.
Going back to 2008, probably my most obscure music project (in that there were literally only 50 copies ever pressed) was Silverfish, a fairly moody album with some harmonious moments but horribly rushed production. With some proper love and attention I think it'd mostly hold up quite well, so I'm gradually working through the project files and fixing them up. Here's one from this week that finally has some oomph after being long-oomphless:
Flashback a further four years to 2004, here's a somewhat cheerier song I attempted during the sessions for the second Struwwelpeter LP Rapeseed but I could never get a decent end result, mainly down to some horribly out-of-tune guitar parts. Unearthing the old RNS file during a big HD cleanup this week I took a crack at it again in Reason with what I know now and it's finally listenable:
To fully appreciate how much is going into the remixing/remastering, here's a before/after clip that should make the reasons for it going unreleased for so long obvious:

I also found the source video for one of my old BA projects over a decade ago, a music video for the Rapeseed song 'On A Limb' that mainly served as an After Effects experiment combining footage of me in dress-up dancing around like a dick, interspersed with some home movies from the 20s of our place in the Laurentians that a neighbour had come across.
I've updated the Vimeo file with a new HD render, which may seem a bit redundant as it's meant to look old and shitty, so all you get is more highly-defined blurriness. It does significantly lessen the compression artifacts, as this comparison shows:
Either way, I never looked better. I'm told by the fine folks at Rumpus that this video was partially responsible for the design of Count Fulchmuckle, one of the characters I voiced in their excellent game The Adventures of Bertram Fiddle.
Yeah, I can see it

Sunday, 4 March 2012

They're moles. Not condoms. So I've been told.

Something musical for you all, this is a video I worked on recently for the German band Die Ärzte. It's for the lead single "zeiDverschwÄndung" off their next album which, now I'm seeing it all put together and not in little chunks, is pretty darn catchy. They hadn't been on my radar but as far as I can tell they're pretty huge in Germany, as the number of views indicates.

Ordinarily I like to have this blog be just about personal projects and keep the commissioned work separate, however this kinda falls more into the category of pitching-in with mates for the fun of it than 'work' work. I mainly did compositing and VFX with a few snatches of animation thrown in here and there. It was directed by Tine Kluth, also a bit of a legend down Germany way and the only animator I've ever met who can competently dance. Her website is barren but, in the hope that one day it won't be, check her out here.

Friday, 23 April 2010

Awful quiet around here...

Been a while since I posted anything, am in a kind of limbo where the work I've been doing the last couple months can't be talked about publicly until it's done. Just the way it goes when you aren't your own boss anymore. Have a bunch of material that I'd love to put up, just need to clear it with certain higher-ups first. The good side is it's been a lot of fun and even quite inspiring, which has been a rarity as far as my previous industry experience has gone. Will definitely post links once I can.
Meanwhile, there's another new song up at my Struwwelpeter MySpace, which has picked up a handful of listens. It's called 'Set You Free' and is one of the cheeriest songs I've ever written - it has a brass ensemble in it for chrissakes (and by that I mean one girl playing brass parts a bunch of times then overlaid on top of one another...same difference). I've been gradually piecing together a music video for it. That's something I can bring up, so here's a little pic:The idea is to have a little cartoon toy band performing the song, intercut with little skit-like vignettes of a little cartoon toy me bungling several damsel-in-distress rescues. Could be funny, it's my first C4D project in a couple years so I've been taking a while to readjust. More info when it comes, here are a couple of 2D character concepts from last year in the meantime:

Tuesday, 9 March 2010

Videous

I'm on a bit of a video upload binge at the moment. In the last couple days I've added a whole heap of crap to my Vimeo account, mainly so that my new site can link to past video and animation work. I'll probably upload a lot of the same content to different hosting sites for the sake of increased exposure, but as my YouTube account has been recently hijacked by my own newly-developed habit of uploading "Opie & Anthony" show highlights (RAMONE! This dullard needs a life!!) I figured I'd start afresh to begin with.
I've tweaked and cleaned-up some old music videos, re-exporting them at 16:9 and ditching the odd shots that don't work to make them a little nicer to look at. Have a li'l look-see:

'Laughing At A Wall' by Struwwelpeter from Ben Mitchell on Vimeo.

'Let Slip (Remix)' by Struwwelpeter from Ben Mitchell on Vimeo.

'On A Limb' by Struwwelpeter from Ben Mitchell on Vimeo.

'Cashback' by Struwwelpeter from Ben Mitchell on Vimeo.

I also put up the old documentary "Countdown To The Agnosticaust" which I made for the "Agnosticaust" bonus DVD. It's a pretty detailed look at how the 2006 album came together but I can barely look at it as I'm about 150lbs heavier than I am now. It's like watching Kevin Smith speak in my voice without the redemptive elements of his wit or charm.

'Countdown To The Agnosticaust' from Ben Mitchell on Vimeo.

The next step will be a little more relevant to what I'm up to these days. I'm planning on isolating several short'n'sexy clips from "House Guest" for website/promotional purposes. Which leads me to another excuse to gripe as I've begun work on a "House Guest" mini-site to go alongside my newly-revamped personal site. Yet again, I'm using Flash CS4 - my white whale; I love it, but I must kill it. Most people who are into self-harm just buy a cutting tool of some kind. I choose to instead immerse myself in Actionscript and let it chew through my brain like an army of hungry earwigs.
Actually this site's a lot more fun to do as I've established most of the "don't"s as far as the software is concerned, and there won't be any more scraps of paper to slow things down. Plus most of the content is more or less lifted from the film's EPK. It should be done soon, here are some in-progress pictures:

Saturday, 8 August 2009

I'm not going blind. Which is nice...

I visited the eye hospital this week and was finally given the name of a visual condition I've experienced for the last four years or so. It's a type of entoptic phenomenon and is apparently quite common. I'd venture to dispute that, as in four years no doctor has ever been able to give me an explanation until this week (and I'm pretty sure the guy I saw only knew because he experiences it himself). Essentially I can see the billions of blood vessels traveling through my eyeballs when looking at brightly-lit areas, like the sky during the day or a computer monitor turned all the way up. It's one of several inner-eye visuals I am aware of, including the always creepy Purkinje Tree and vitreous floaters. Generally these aren't noticeable, or at worst nothing that sunglasses can't take the edge off. On overcast days, though, they all combine and it can be a bit like walking around in a shook-up snow-globe. 'Rosebud', yo.
The reason I'm babbling about this all is that I was initially misdiagnosed as having a degenerative condition of the optic nerve that would have led to blindness by my thirties. I never really bought into this as the symptoms didn't quite match up, but it's still a huge relief to get confirmation that what I have is, in itself, harmless. Sometimes you don't acknowledge just how much things can gnaw at you until you don't have to worry about them anymore.
So, with my vision intact (knock wood next month's Glaucoma test will be clear) I'm able to carry on boring the world with more blog entries and animation-ey crap.
Here are some follow-up sketches for the retro-style music video I'm working on, including the earlier character designs put together with textures. It really makes a lot of difference in terms of creating a faux-cutout look:


To end with, here's a quickie After Effects test to see how the Photoshop characters might work in a moving environment with visual effects. For this test the motion is very random and not indicative of the way things will look in the end, but with more attention to detail in that regard I think that there's some promise.
Hopefully you haven't clawed your eyes out.

Thursday, 7 May 2009

Blank, Impassive, Beady-Eyed Faces...

The designer-toy-inspired character designs I posted a couple weeks back were quite fun to do, so I've been idly cobbling together a few more when I can. I'm trying hard to be as proactive as possible, to the point where I'm bringing a lap-tray to draw on into the john with me. I'm sure you all didn't need that visual, but I'm just a giving man at heart.
Here, look at these and take your mind off it:


As before, they all follow the same design principles, although I may adjust the head sizes on some of the characters during the CGI modeling phase.
I've also picked a song to use as the basis for the prospective music video. It's working title is '60s Pop' but I'm leaning toward 'Set You Free' now the lyrics are done. The retro style of the music I think will go quite well with these visuals. Click below to hear a clip.

Monday, 13 April 2009

Taking the Fun Out of Toys

It seems to me that too many have misinterpreted St. Paul's famous line:
"When I was a child, I spake as a child, I understood as a child, I thought as a child: but when I became a man, I put away childish things".
I'm not a scripture guy, but that's a quote that has some resonance with me. I'd assumed it referred to growing beyond the feelings of entitlement, angst and confusion we're plagued by during infancy and adolescence; A well-rounded adult should be able to acknowledge and eliminate (or, failing that, tone down at least) the distinctly childish aspects of who they once were, which by and large are negative - selfishness, arrogance, occasionally pissing oneself and so on.
What I'm seeing more and more of as I get older are adults who retain these charmless qualities whilst completely abandoning the joie-de-vivre, playfulness and curiosity that represent the positive side of childhood. They're putting away the good childish things and holding on to the wrong ones. The end result? Douchebags.
A lot of people also seem to take the phrase a little too literally, which brings me to the point of this post. Oftentimes folks actually 'put away' (or trash, or sell) the toys, games, books et al from when they were growing up. These things become embarrassments, articles that have been 'grown out of' and left behind. All I can say to that attitude is this:
"Shame! Shame on you all, you poor, deluded fools!"
This is for a couple of reasons - primarily that I rarely get the chance to call people 'deluded fools' and I embrace it when it comes. Also, I'm somebody who has never gotten rid of his 'childish things' in the physical sense - they're either all stored safely in my mother's attic or have been brought over to my apartment. Their function doesn't go beyond being ornamental, but just having them around is a positive reminder of who I was, where I've come from and why I'm here.Being a guy who finally came out of the geek closet and walked into a Forbidden Planet for the first time in 2003, I still succumb to the temptation of picking up character toy tie-ins of interests past and present. If I see a 'Big Lebowski' John Goodman toy, why, it just makes sense that I should own it. A battery-powered Roadrunner Pez Dispenser? Ring 'er up! They make a Starbug that opens up, shoots missiles and makes noise? Why didn't this happen sooner?!
Well, I'll be. Turns out all three of those things actually exist...
I have to moderate these indulgent purchases, especially in this climate when all money really does need to go toward, y'know, being able to live. If I had the means then there'd be no room to move in my flat for the Nightmare Before Xmas paraphernalia alone. But there's nothing wrong with the odd one, here and there - it's far more honest deco than any crappy department store-bought sculpture. It's who I am, which happily coincides with how I'd like to be seen. Oftentimes people find those two at odds with one another.Here's something that confuses me though - designer toys. I'm not entirely sure what the function or audience for these is. Is it so that people who secretly want to have toys on display can refer to it as 'art' or 'ironic' if anybody gives them grief? Are they just for people who'll collect anything and have more money than independent thought? Are they actually very fun and expressive while my small brain just doesn't get why?
They certainly make use of a very 'in' character design aesthetic, whose origins seem to combine South Park and old videogames in their symmetrical, big-head-little-body theme. Some companies such as UNKL rarely deviate from one model per line, the differences between characters entirely down to the graphic design, treating the generic shapes as a type of blank canvas.
UNKL's limited edition Ipecac range, probably the only instance of a Mike Patton toy ever being made. If they threw a Rahzel in there I'd buy the set.
I've been meaning to expand on my character design work, as I haven't had many opportunities to take on different styles. Given the simplicity of these types of avatar-esque characters, it seems worthwhile to experiment with some of my own, either for portfolio purposes or maybe to promote some of the new music I've been working on.
Here are some geometric sketches that I plan on referencing for CGI modeling. Starting with a cheap'n'cheerful, ultra minimalistic version of me and some other characters to get the ball rolling.



And here's a very fast, cel-rendered model that I whipped up on the fly to get an idea of an end-result visual.I'm thinking there's a new music video in this - this type of design work goes a long way toward selling a product. In 2006 my third Struwwelpeter album 'Agnosticaust' outsold any prior release by a long stretch, and several buyers who got in touch chalked that down to the album cover, which roped them in. It was adapted from a rabbit character I threw together for one of the music videos, which I would have made more detailed if it weren't for time restrictions. So one of my most successful design pieces (a shirt produced bearing the same design actually outsold the CD itself) turned out to be a complete accident.
In the meantime, I'm off to play with my old GhostBusters car and ponder why I'm not in any kind of committed relationship at the moment.